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WSC Real 2011

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  • #61
    Morning all, hope you had a good weekend. Sorry I wasn't able to get on over the weekend - good to see people are still getting involved.

    Now just to address some of your criticisms, yes we do constantly take on board fan feedback and work to do everything within our power to address as much as possible. We're a small team and we're just as passionate about the game as you are, and we work incredibly hard to improve it. There are all sorts of constraints which might not always be obvious from the outside whether they be technical constraints, market constraints or time constraints and we work around these to deliver the best possible product. This game is our baby too.

    Will WSC Real 11 address every single issue each fan has raised? No, of course not - but it will address a lot of them and give you some awesome surprises to boot. Is it a massive improvement over the previous version and our best since 2005? Absolutely yes. Will we continue to improve for the next version based on fan feedback? Definitely so keep it coming!

    We are not EA - we don't have huge piles of cash and hundreds of people working on the title. However because we are small we also listen and react. When you comment on here you are talking DIRECTLY to the games designers - this is your game as much as it is ours. We don't even have a PR department so you're not being fed bull****, you're talking to the development team. If I haven't answered every single question it's not because I'm avoiding it, it might take time but I try to get all the answers - like I did for CookieMonsta's questions about online.

    With that in mind here's a few updates:

    - Waistcoats on pros and correct handedness: These weren't a priority for us this time based on the data we collected and analysed, however it's definitely an area we can address next time if it gets enough popular support

    - AI improvements. I grant you it's easy to say "AI improvements". Truth is the dev team has been constantly making little iterative improvements to AI which give a general improvement overall. We haven't overhauled this system entirely but we have tuned, tweaked and balanced it better

    - Animation. Again I wasn't being intentionally vague. Like AI the animation team have made tweaks and improvements without overhauling the entire system this time, however at the moment this is an area or priority for future versions.

    The priorities for WSC Real 11 based on all the feedback we collected were:

    - Controls. Simpler, slicker, everything in one stage

    - Accessibility. Clearer feedback, slicker and faster menus, fast loading times

    - Physics. Fans challenged us to have THE best physics of any Pool/Snooker game, so we embarked on an ambitious R&D project to bring 100% pixel perfect physics.

    - Spectacle. Awesome new bullet-time replays allow you to examine the physics exquisite detail and even reverse time. You have full analogue control over playback speed and full manual camera control.

    - Saving. You wanted to be able to save your game at any point and return later, now you can. You can even save all the shots of a match to enjoy the replays in future and tag your favourite replays. We also added the rewind feature so you can go back to any shot and retake to continue from that point. You can only do this twice per match and can't do it online.

    - Online. You wanted online tournaments. Now you've got them complete with leaderboards. You wanted us to fix the issues with people pulling when losing an online game - this is fixed

    - Character create. You wanted a better, more powerful character create feature, now you've got it.

    - Aiming aid. You wanted more flexibility and a more dynamic aiming aid which gives better information while remaining customisable.

    That's an overview of some of the areas of focus. Believe me that constitutes a lot of work and a huge, huge improvement to the game. You can expect us to continue to be as comprehensive moving forward based on fan feedback

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    • #62
      Thanks for reply DarkEnergy

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      • #63
        Originally Posted by Harry_Potter View Post
        Quick summary what I want in the 2011 version :

        1. PS3 demo
        2. Ability to have different lines (short /medium/long/none) and switch on/off
        Q-ball prediction, also for custom online matches.
        3. Online Lobbies. Where you can choose who you play !
        4. ability to disable top view arrows to prevent outrageous shots being made.

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        • #64
          Originally Posted by DamienConnolly View Post
          Thanks for reply DarkEnergy
          You're very welcome, that's what we're here for

          Comment


          • #65
            Originally Posted by Harry_Potter View Post
            4. ability to disable top view arrows to prevent outrageous shots being made.
            1. A demo is unlikely unfortunately due to time constraints. We wanted to ensure the game was out for the championships which meant there was no time to do the demo However we're hoping to be at the Championships in Sheffield with the game playable if you are going. You should also be able to try it in store.

            2. You can disable/enable the aiming aid and the positional aid independently and you can now do this in online modes also. The host sets what aids are enabled and there is a search filter to search for your preference in custom matches Again this was a requested feature direct from the forums which we were able to include.

            3. The game uses auto join, but you can invite friends and use the Xbox Party feature if you like. You can also set up a private match and just invite your friends

            4. The aiming aid and positional aid can only be disabled entirely or enabled - you either have them on or don't so this keeps a level playing field.

            Thanks for the great questions - they brought up some improvements I had forgotten to mention previously especially in online. Hopefully that's good news for lots of you who like to play online

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            • #66
              Many Thanks Dark Energy for the input that you have given us!

              When will the website and trailer go live?

              Thanks again

              Rob

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              • #67
                Originally Posted by The_Welsh_Potting_Machine View Post
                Many Thanks Dark Energy for the input that you have given us!

                When will the website and trailer go live?

                Thanks again

                Rob
                No problem

                We're still working on the trailer - we decided we wanted to cram some more content into it. This forum will be the first to know when the trailer and website are ready... they're looking good I think you'll be pleased

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                • #68
                  Great replies .... Is the release date still gonna be the 1st of April ?
                  As the worlds start on the 16th
                  What's days are you at sheffield ?
                  I will be there watching matt
                  I'm close friends with Matthew Stevens and know he will want a blast great publicity for you if you get a pro playing it lol
                  Hope you have included him lmao

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                  • #69
                    Originally Posted by cookiemonsta 75 View Post
                    Great replies .... Is the release date still gonna be the 1st of April ?
                    As the worlds start on the 16th
                    What's days are you at sheffield ?
                    I will be there watching matt
                    I'm close friends with Matthew Stevens and know he will want a blast great publicity for you if you get a pro playing it lol
                    Hope you have included him lmao
                    Hopefully we'll be there for the whole tournament, but we haven't finalised everything just yet. Yes of course Matt Stevens is in the game, would be an absolute pleasure to demo the game with you both. Looking forward to seeing you there hopefully! I'll keep you all informed of our plans as they take shape.

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                    • #70
                      Hi

                      I just look on Play.com and it said that game will know come out on 15th April do anyone know if this is true

                      http://www.play.com/Search.html?sear...ng=wsc+real+11

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                      • #71
                        Originally Posted by DarkEnergy View Post
                        1
                        4. The aiming aid and positional aid can only be disabled entirely or enabled - you either have them on or don't so this keeps a level playing field.
                        So that means you cannot only disable positional aid ?
                        You have to have that option, I don't like the positional aid to be on, but still want a little aiming aid.

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                        • #72
                          I grant you that was some very honest responses there, which other developers don't give, so credit where credit's due!

                          I admit I am very hardcore/sim based when it comes to sports games, so my preferences aren't always those of the masses.

                          Regardless of whether I end up buying game or not, as I stated in my first post, I hope this game proves to be a great success, to ensure future iterations and improvements

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                          • #73
                            Release date ???

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                            • #74
                              Originally Posted by cookiemonsta 75 View Post
                              Release date ???
                              1st April..
                              "Statistics won't tell you much about me. I play for love, not records."

                              ALEX HIGGINS

                              Comment


                              • #75
                                Originally Posted by Harry_Potter View Post
                                So that means you cannot only disable positional aid ?
                                You have to have that option, I don't like the positional aid to be on, but still want a little aiming aid.
                                Agree with this. 2009 is either too easy or too hard. The positional aid isn't a problem when disabled but having no arrows and the game becomes too hard. Yet when you have just one mode for the arrow, it's too easy. You can pot balls off the lamp shades, especially if you can view the arrow from a birds eye view.

                                Different levels of difficulty are whats needed. Say 4 levels of different length aiming aids. Sorry if this has already been answered.

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