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  • #16
    Originally Posted by Caligula View Post
    Hi Blade, firstly congratulations on another brilliant snooker game (I own 2001/2003/2004/2005/2007 and now wsc real 09)

    A couple of disappointments: I was hoping that 100% setting would equate to real life, however in the world championships the last 16 is only 13 frames when in real life it is 25. This would be simple to patch - any chance of this?

    Secondly, it is a shame that once you qualify for a tournament, you cannot see how the AI progress (no I'm not sad enough to want to watch them as you could in your earlier games, but it would have been nice to see a completed draw sheet at the end).

    Lastly, (and this would probably be more difficult to patch), as others have said it is a shame that aiming aids can now only be on and off. In your earlier games you had the option to shorten these.

    The new control method (real) is a great improvement. However, once you go into aim mode you cannot tilt the table up and down which makes it harder to see if your aim is correct. It would have been better to be able to tilt the view up and down at this point. I know you can use top down, but that is too easy so end up switching back to classic mode just so I can tilt the table which is a bit of a pain.

    As a lifelong fan, I do hope you answer/comment on the above points.

    Kind regards

    Thank you for your feedback, it great to hear you are enjoying the game. Those are all very interesting points and as with all feedback we will take them into account for future versions of the game. Generally we only provide patchs to fix fundamental problems not to add features, but all of your suggestions will be added to our reference material for the design of future versions of the game.

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    • #17
      Originally Posted by BladeInteractive View Post
      We're sorry you don't like the red table in the practice room, however you can play Pool in versus mode in any unlocked location instead. The AI is not supposed to be entirely predictable, although it is fundamentally based on player stats there is a chance element involved to make play more interesting.

      As for the floating cue in online, Blade pioneered having players actually animated at the table to take their shots, however while an online opponent is making small and large adjustments to their aim, it is virtually impossible to animate a player around a constantly moving cue. Therefore the animation has to wait for the moment the shot is taken before it kicks in - this has always been the case in online play.
      Its not that i dont like the red table....you cant see the red ball properly, surely this is something you noticed when you were testing it?

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      • #18
        Originally Posted by BladeInteractive View Post
        Hardware limitations apply to physics simulations in a general sense, i.e. there are a finite number of samples which can be taken over time. Your specific example shows how one physics system handles a particular situation differently from our own. However we are confident that in a general sense we have the best ball physics in the business.

        Of course we will continue to improve our simulation, and our R&D department are working very hard on fundamental improvements at the moment for future versions of the game.
        Thank you for your answer; I can see about your remark about the "finite number of samples" that you use a different way of programming. I did not look into the way VP3 was programmed, but I played many games with people who adviced Celeris for their engine.
        Your game is much better than Jimmy White snooker and I am confident that you will improve on the ball physics in later versions ( hopefully later patches! ).

        Something different: Did you read about the frames reset after reloading the game? Some people suspend the game at 1-1 ( after the autosave )and resumed to see that the score suddenly was 0-0.
        That looks like a bug to me. Do you intend to patch this problem as well?

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        • #19
          blade interactive has found the issue regarding disconnections

          blade interactive have finally found the out what the problem is regarding ps3 disconnections and are going to release a patch shortly for it.
          http://www.bladeinteractive.com/:snooker:

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          • #20
            Originally Posted by hanterp View Post
            Thank you for your answer; I can see about your remark about the "finite number of samples" that you use a different way of programming. I did not look into the way VP3 was programmed, but I played many games with people who adviced Celeris for their engine.
            Your game is much better than Jimmy White snooker and I am confident that you will improve on the ball physics in later versions ( hopefully later patches! ).

            Something different: Did you read about the frames reset after reloading the game? Some people suspend the game at 1-1 ( after the autosave )and resumed to see that the score suddenly was 0-0.
            That looks like a bug to me. Do you intend to patch this problem as well?
            I don't think this is a bug as such, just a poor (sorry blade) design decision. If you quit the game it assumes you wish to restart the match. As there is no quit and save option, if you are playing a long match the only way to continue where you left off is to turn off your console. The "quit" option should really be patched to be a quit and save. This may annoy those who wish to cheat (as obviously quitting when losing allows you to keep quitting until you win), but i'm sure the majority of us would like to quit a game without losing our score and having to restart. This is a serious design flaw and this should be patched.

            On another point regarding online. It is a shame that with xbox live and ps3 Network being such a huge part of gaming the online is rather poor (sorry again blade - take it as constructive criticism).

            It would be fantastic to have in future versions a tournament option, where the server can host automated tournaments of 32/64 (depending on demand) knock out tournaments with one round to be played each day. Entry could simply be on a first come first serve basis. If a player doesn't show up at the alloted tournament time then they could simply be a (bye) and the opponent could progress to the next round. Surely this would be a great way to improve online play and more people would participate in this sort of structure online than just one on one games. The biggest flaw with one on one games is that the community will die very quickly as with say a racing game you have ongoing rooms where people can always join, where with a two player experience if someone waits to long they inevitably give up. Online failed on 2007 for this reason and I think it will fail again. Tourmanents would resolve this issue!

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            • #21
              Originally Posted by Caligula View Post
              I don't think this is a bug as such, just a poor (sorry blade) design decision. If you quit the game it assumes you wish to restart the match. As there is no quit and save option, if you are playing a long match the only way to continue where you left off is to turn off your console. The "quit" option should really be patched to be a quit and save. This may annoy those who wish to cheat (as obviously quitting when losing allows you to keep quitting until you win), but i'm sure the majority of us would like to quit a game without losing our score and having to restart. This is a serious design flaw and this should be patched.
              I think it is a bug. I played WSC 2007 and there I was able to resume a game at the point I left.
              Would be rediculous to expect people to play the World Championship final from start to finish in one session! Sometimes you have a life to live ( ) and then you simply cannot play such a long match in one session.

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              • #22
                Originally Posted by hanterp View Post
                I think it is a bug. I played WSC 2007 and there I was able to resume a game at the point I left.
                Would be rediculous to expect people to play the World Championship final from start to finish in one session! Sometimes you have a life to live ( ) and then you simply cannot play such a long match in one session.
                Not sure it is a bug. The reason I disagree with you is that when you select "quit" during a match it says the following:

                "Quitting will result in your current match progress being lost. Are you sure you want to quit" Note it says match progress and not frame progress. I guess we'll have to wait for Blade to clarify.

                However, I do very strongly agree that it is silly having to turn my console off to save my current progress.

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                • #23
                  Originally Posted by BladeInteractive View Post
                  Thank you for your feedback, it great to hear you are enjoying the game. Those are all very interesting points and as with all feedback we will take them into account for future versions of the game. Generally we only provide patchs to fix fundamental problems not to add features, but all of your suggestions will be added to our reference material for the design of future versions of the game.
                  Real shame you wont be doing anything about the online aiming system, Looks like no online play for me then.
                  A well single player only then back to the shop with it.

                  Comment


                  • #24
                    WSC real 09 (XBOX360) region locked ... Only released for "EU" region code ... not for US, not for Asia ... Why??????????

                    Marco Fu, Ding Junhui, Liang Wenbo, Liu Song, China Open, Shanghai Master .........
                    I cannot believe if Blade not plan to release this game for Asian console.

                    Comment


                    • #25
                      Originally Posted by Caligula View Post
                      Not sure it is a bug. The reason I disagree with you is that when you select "quit" during a match it says the following:

                      "Quitting will result in your current match progress being lost. Are you sure you want to quit" Note it says match progress and not frame progress. I guess we'll have to wait for Blade to clarify.

                      However, I do very strongly agree that it is silly having to turn my console off to save my current progress.
                      another bug that i noticed was a sound echo in the game when virgo was commentating, also there was constant clapping in versus mode and when i won i went up to my opponent and went to shake his hand but i was shaking thin air.

                      also when an opponent is sat in his chair waiting for his go it looks like he has got an illness and sometimes it looks like hes jerkin off lol:snooker:
                      Last edited by reddevil6663; 8 April 2009, 02:34 PM. Reason: spelling mistake

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                      • #26
                        Graphic problem

                        I am running Vista SP1 and have a ATI Radeon X1200 graphic card. Although the starting sequence shows ok, when it comes to the menu all I get is a black screen and the mouse pointer. Are there particular settings I need to get this to work? I will be well p'd off if I have spent my well earned money on a game I am unable to play.
                        Cheers
                        Steve

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                        • #27
                          Hi Blade Interactive, Having owned 07' on PS2 i was looking forward to this game, this time for the PC

                          having played for a bit things i'm having most difficulty accepting as a good thing are these;

                          first is a big issue for me at least, no gamma correction or brightness setting ingame (or from the launcher for that matter) each time i launch the game my settings are force reverted to default gamma even before it goes to fullscreen... it results in balls like the green, brown and black looking, well, black! Its ruining the entire experience. I have already tried monitor adjust from the front panel controls and numerous gamma utils, all without sucess... i just need a way to change it!

                          second is those cushion and ball sounds; i think they sound fine in the main, its the much softer and subtle contact sounds that really sound wrong... they're like a series of pops and clicks! recording proximity, sound levels / output filters, inadequete compression or whatever else it might be theres something not right there...

                          finally, the decision to not include or drop online play for the PC - what percentage of your servey, (which i hope are members of the general public and not staff) said no to online play? i'm guessing if a poll was put out here it would be unanimous to include rather than exclude - all this does is force people to switch gameplay to a console format they might not have.

                          thanks for listening.

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                          • #28
                            OK, done some research now and it appears that my graphics card does not support pixel shader 3. It would have been nice for this information to made available by all online vendors of this game at the time of purchasing, unfortunately it wasn't by play.com who I bought this from. With it virtually impossible to find most games on the high street these days more and more people buy online, so the least we can expect is for the full minimal requirements to be made available to us. I am now one VERY p'd off customer
                            Cheers
                            Steve

                            Comment


                            • #29
                              Originally Posted by Welshsteve View Post
                              OK, done some research now and it appears that my graphics card does not support pixel shader 3. It would have been nice for this information to made available by all online vendors of this game at the time of purchasing, unfortunately it wasn't by play.com who I bought this from. With it virtually impossible to find most games on the high street these days more and more people buy online, so the least we can expect is for the full minimal requirements to be made available to us. I am now one VERY p'd off customer
                              technology is a crazy thing, where will all this madness end

                              Comment


                              • #30
                                Originally Posted by reddevil6663 View Post
                                technology is a crazy thing, where will all this madness end
                                I think it's ridiculous if you ask me. It's all very well making games that use the latest technology, but they should also have backward compatibility as well.
                                Cheers
                                Steve

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